Volume 9 • Issue 1 • 2012
Editorial
Research Articles
We Used to Win, We Used to Lose, We Used to Play: Simulacra, Hypo-Ludicity and the Lost Art of Losing
Steven Conway
2017-06-13 Volume 9 • Issue 1 • 2012 • 27-46
The System and Self-Reference of The App Economy: the Case of Angry Birds
Chih-Wen Cheng
2017-06-13 Volume 9 • Issue 1 • 2012 • 47-66
Talking to Gaymers: Questioning Identity, Community and Media Representation
Adrienne Shaw
2017-06-13 Volume 9 • Issue 1 • 2012 • 67-89
Player Experience: Articulating Suspense as a Configurative Encounter
Gareth Schott
2017-06-13 Volume 9 • Issue 1 • 2012 • 91-106
Identification and Categorization of Digital Game Experiences: A Qualitative Study Integrating Theoretical Insights and Player Perspectives
Wijnand IJsselsteijn
2017-06-13 Volume 9 • Issue 1 • 2012 • 107-129
The Game Generation and Its Leisure Capital: A Study in The Taiwan Social Context
Yu Pei Chang
2017-06-13 Volume 9 • Issue 1 • 2012 • 131-151
Email Interviews in Player Research: The Case of The Sims 2 Skinners
Hanna Wirman
2017-06-13 Volume 9 • Issue 1 • 2012 • 153-170